![]() From what I could tell, this may lock you out of certain resolutions and ending possibilities. Thankfully, the levels are still designed to offer you a way through, even if you reject the opportunity to unlock any augmentations early on. As a result, the order in which you complete objectives can leave you either overpowered or underpowered at times. These are not evenly spread throughout the prison, nor always in logical locations. Instead, and perhaps logically for a prison of augs with their possessions confiscated, you must search high and low to find numerous Praxis Kits stashed away by the guards or prisoners. Secondly, there are only a few major quests that reward large amounts of XP and this ensures you only receive a dozen or so Praxis Kits when completing them. Playing without them makes the entire mission considerably tougher, whereas playing with them - especially the remote hacking ability - trivialises many encounters. Firstly, you should canonically play without the “experimental” augmentations seen in Mankind Divided, but are given the option to ignore this suggestion. There are, however, two design choices that can influence your experience when playing this DLC. What starts as a fairly typical extraction mission, by Deus Ex standards, devolves into a protracted endeavour as the situation in the prison deteriorates further and you quickly discover all is not as it seems. The restrictive opening scene aims to limit your possibilities, but you can quickly subvert the suggested route if you keep an eye out for hidden stashes or vents. You’ll still have the choice of shooting, stealth-ing, or hacking your way through missions, your route determined by how you distribute a limited number of “Praxis Kits”. If you have played the base game - and you should before playing this - there is little to say about gameplay because it does not deviate from the structure of the original game, nor introduce any new mechanics. At times like these, you’ll regret trying a “no augmentation” run. One of the highlights for me was the inclusion of more robots, drones, and power suits. The final outcomes are limited and feel a bit underwhelming, but regardless of the choices you make, the ending scene ties into a mid-credit scene from Mankind Divided and should have fans even more interested in the events of the inevitable sequel. On the upside, the game does a fantastic job of portraying both sides as a mix of bad eggs and innocent bystanders. Unfortunately, only one decision truly affects the difficulty of the mission by altering the balance of power in the prison. It provides an intelligent way to indicate major decision points or question the dangers of certain actions. There are only a few major decisions to make during this DLC, but these are made more interesting thanks to the constant interjections by the Task Force 29 psychologist to whom Adam is recounting events. ![]() Before long however, you’ll find yourself sent to every corner of the facility to escape. ![]() In the opening hour, the cell blocks appear small and movement restrictive. However, if you invest time in exploration and hacking every device in sight, you’ll get a much better understanding of events and the opportunity to alter outcomes near the conclusion. Even if you blitz through the mission in open combat, you’ll still discover few characters can be trusted. You start out trying to blend in with the prison population, having had your augmentations supressed, but things eventually escalate and it’s not long before you’re creeping about through vents and over rooftops, avoiding guards, security systems, and rioting prisoners. Adam is sent in to extract another deep-cover agent who may have information on impending anti-aug terrorist attacks.Īdam recounts his mission to the Task Force 29 psychologist, which provides a great way of hinting at the possible outcome of decisions. ![]() Unlike the secretive black-ops prison in Human Revolution’s “ The Missing Link” DLC, the “Pent House” is a government-mandated high security prison for augmented criminals, established after the Aug Incident. Housefather Correctional Facility”, nine months prior to the events of Mankind Divided. A Criminal Past sees Adam Jenson recounting an undercover assignment in the “Penley T. Developers at Eidos Montréal must have a fascination with prisons.
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